🎴Party card classic·2–10 players

UNO

The party card classic — match colours and numbers, go wild, and empty your hand first.

Read game rules ↓

UNO on Fate Round plays by the rules everyone knows: match the top card by colour, number, or symbol, and use Skip, Reverse, and Draw Two cards to control the table. Wild cards let you name the next colour, and a Wild Draw Four forces the next player to draw four — unless they challenge it. Call "UNO" the moment you have one card left, or draw a penalty. First to shed every card wins.

108-card deck2–10 playersWild + Draw Four challenge

How it works

1

Join a room

Enter your name and wait for the host to deal 7 cards each.

2

Play your turn

Match by colour, number, or symbol, play a Wild, or draw a card.

3

Call UNO & win

Call "UNO" on your second-to-last card, then empty your hand to win.

Game rules & how to play

Objective

  • Be the first player to get rid of all the cards in your hand.
  • Match the top of the discard pile by colour, number, or symbol — or play a Wild to name the colour opponents must follow.

Setup

  • 2–10 players join a room. Each player is dealt 7 cards from the 108-card deck.
  • The rest form the draw pile, with one number card turned face-up to start the discard pile.

How to play

  • On your turn, play a card matching the top card's colour, number, or symbol.
  • If you cannot (or choose not to) play, draw a card — if it can be played you may play it or keep it; otherwise your turn ends.
  • When the draw pile runs out, played cards (except the current top card) are shuffled back in as a new draw pile.
  • If nobody can play and no cards can be drawn, the game ends — lowest hand total wins.

Special cards

  • Skip — the next player loses their turn.
  • Reverse — the direction of play flips (acts as a Skip in a 2-player game).
  • Draw Two — the next player draws 2 cards and is skipped.
  • Wild — play on anything and name the colour the next player must follow.
  • Wild Draw Four — name the colour and the next player draws 4. Playable anytime, but can be challenged.

Calling UNO

  • When you play your second-to-last card, call "UNO" — leaving you with one card.
  • If you forget before the next player takes their turn, you draw a penalty (2 cards by default; the host can raise it to 4).

0-7 rule (optional)

  • A host toggle for a spicier game — off by default.
  • Play a 0 — every player passes their entire hand to the next player in the current direction of play.
  • Play a 7 — swap your whole hand with any player you choose.

Stacking (optional)

  • A host toggle — off by default.
  • When you are hit with a Draw Two you may play your own Draw Two instead of drawing; the penalty grows by 2 and passes to the next player. Draw Four stacks the same way on Draw Four (+4).
  • The stack keeps growing until someone can’t (or won’t) add to it — that player draws the whole pile and loses their turn.
  • You can only stack like-for-like: a Draw Two on a Draw Two, a Draw Four on a Draw Four.
  • When stacking and the Wild Draw Four challenge are both on, the player who would have to draw the whole pile can still challenge — they challenge the most recent Wild Draw Four (the last person to stack one).

Multi-Play (optional)

  • A host setting — Off, Same colour, Same number, or Same colour or number (off by default).
  • On your turn, tap “Play multiple”, then tap the cards you want to lay down together and confirm — so you can dump all your reds, or all your 6s, in one turn.
  • The first card must legally match the top of the discard pile, and every card in the set must fit the chosen grouping rule.
  • Action cards can be included; their effects apply and the last card you place decides what the next player must match.

Team-Up 2v2 (optional)

  • A host setting chosen when creating the room — exactly 4 players in 2 teams of 2.
  • Teams are drawn at random and seated alternating, so teammates always sit across the table and play in strict order (you never skip to your partner).
  • You can see your teammate’s hand at all times (shown as a read-only “Partner” panel) — a digital-only edge; opponents still can’t see either of your hands.
  • The round ends the moment either member of a team empties their hand — that team wins, no matter how many cards their partner is still holding.
  • Penalties still hit only the targeted player; with Stacking on, the target can play their own matching Draw card on their turn to pass it to an opponent. Everyone still calls “UNO” for themselves.

Wild Draw Four challenge

  • A Wild Draw Four is only meant to be played when you have no card of the current colour.
  • The next player can accept the draw, or challenge: the system reveals the hand.
  • If the player was bluffing (held the colour), they draw 4 instead — the challenger is safe.
  • If the challenge is wrong, the challenger draws 6 (the 4 they refused plus a 2 penalty) and is skipped.
  • Hosts can turn the challenge off, in which case a Wild Draw Four always makes the next player draw 4.

Card values (for scoring)

  • Values only matter when a timed game ends before someone empties their hand — lowest hand total wins.
  • Number cards — worth their face value (0–9).
  • Skip, Reverse, Draw Two — 20 points each.
  • Wild and Wild Draw Four — 50 points each, so avoid getting stuck holding them.

Game length

  • The host can set a game length (10, 15, 30 minutes, etc.) or play with no limit.
  • First to empty their hand wins during normal play (no game clock).
  • With a game clock, time running out ends the game — lowest hand total wins.

Why play on Fate Round

Match or go wild

Play a card matching the colour, number, or symbol on top — or drop a Wild and name the colour.

Action cards

Skip and Reverse control the turn order; Draw Two and Wild Draw Four stack the pressure.

Phone & desktop

Everyone joins from any browser — perfect for group chats.

No sign-up

Create a game and play in seconds — no account needed.

Perfect for

Game nightsFamily card gamesQuick card breaks

Frequently asked questions

How many players do you need for UNO?
UNO works with 2–10 players. Create a game on Fate Round, share the link or code, and everyone joins from their browser — no sign-up required.
Is UNO free to play online?
Yes. UNO on Fate Round is completely free — no download, no payment, and no account needed. Create a game and start playing in under a minute.
Can I play UNO on my phone?
Yes. Fate Round runs in any mobile browser. Share the room link in your group chat and everyone can play UNO from their phone or desktop.
How do you win at UNO?
Be the first to play every card in your hand. If a game clock is running and time runs out, the player with the lowest points left in hand wins instead — number cards score their face value, action cards 20, and Wild cards 50.
When do you call UNO?
You must call "UNO" when you play your second-to-last card, leaving you with one. If you forget before the next player takes their turn, you draw a penalty of 2 cards.
What is the Wild Draw Four challenge?
A Wild Draw Four can only legally be played if you have no card matching the current colour. The next player can challenge it: the system reveals the player’s hand — if they were bluffing, they draw four instead; if the challenge was wrong, the challenger draws four (or six) as a penalty. Hosts can turn challenges off.
How many cards do you start with in UNO?
Each player is dealt 7 cards, with one card turned face-up to start the discard pile. The host deals when everyone is ready.
Is UNO like Crazy Eights?
Yes — UNO is a branded descendant of Crazy Eights. Both are match-by-colour-or-number shedding games where you race to empty your hand. Fate Round has both.

Ready to play?

Free forever. No download. Start a room in under a minute.

Create UNO game

More party games