Ludo
The classic board game — roll two dice, race, capture, and be first to get all four pieces home.
Ludo on FateRound follows classic rules: roll two dice and use each die separately — a 6 brings pieces onto the board, doubles (e.g. 6+6) let you play both sixes then roll again, send opponents back to their yard on capture, and form blockades with pairs. First player to finish all four pieces wins.
How it works
Join a room
Enter your name and pick your color when the host starts.
Roll the dice
Roll two dice — use each die separately. A 6 brings a piece out; doubles play both dice then roll again.
Race home
Get all four pieces into the center home triangle to win.
Game rules & how to play
Objective
- Move all four of your colored pieces clockwise around the board, up your home column, and into the center home triangle.
- The first player to finish all four pieces wins. Remaining players continue for runner-up places.
Setup
- 2–4 players join a room. Each player is assigned a color (red, green, yellow, or blue) with four pieces in their corner base.
- Turn order is set when the host starts. Optional per-turn timer keeps the game moving.
- Roll two dice each turn. You use each die as its own move — not the combined total.
Getting pieces into play
- You need a 6 on a die to move a piece from your home yard onto your start square.
- Until at least one piece is in play, you cannot use non-6 dice (e.g. on a 6+3 roll, use the 6 first, then the 3).
- Example: 6+3 lets you bring one piece out on the 6, then move it (or another piece) 3 spaces.
- Example: 6+6 (doubles) lets you bring out two pieces, or bring one out on the first 6 and move it 6 on the second.
Doubles
- Rolling doubles (e.g. 4+4 or 6+6) means you use each die separately, then roll again after both are played.
- Three doubles in a row without finishing your turn ends that turn immediately.
Captures & blockades
- Landing on a single opponent piece on a normal square sends it back to its home yard circle — they need a 6 to re-enter.
- ★ Start squares and safe entry squares protect pieces — you can land there but cannot capture.
- If two of your pieces share a square, that space is blocked. Opponents cannot land on or pass through it.
- Your own pieces can still land on and pass your blockades.
Home column & winning
- After completing the main track, pieces enter your colored home column toward the center.
- You need an exact roll to enter the home triangle — overshooting is not allowed.
- The first player with all four pieces in the center wins.
Why play on FateRound
Roll & move
Roll two dice — use each die on its own. 6+3 brings one piece out then moves 3; 6+6 can bring out two pieces or one out then move 6. Doubles earn another roll after both dice are played.
Captures & blockades
Land on an opponent to send them home. Stack two of your pieces to block the square.
Phone & desktop
Everyone joins from any browser — perfect for group chats.
No sign-up
Create a game and play in seconds — no account needed.
Perfect for
Frequently asked questions
- How many players do you need for Ludo?
- Ludo works with 2–4 players. Create a game on FateRound, share the link or code, and everyone joins from their browser — no sign-up required.
- Is Ludo free to play online?
- Yes. Ludo on FateRound is completely free — no download, no payment, and no account needed. Create a game and start playing in under a minute.
- Can I play Ludo on my phone?
- Yes. FateRound runs in any mobile browser. Share the room link in your group chat and everyone can play Ludo from their phone or desktop.
- How do trophies work in Ludo?
- Trophies are earned automatically as you play — things like finishing your first game, racking up wins, or hitting a milestone. Bronze, silver, gold, and platinum trophies are listed above with what they need; some are secret and only reveal themselves once you've earned them. Trophies and points carry over to your FateRound profile across every game.
- How do you get a piece out of your yard in Ludo?
- You need to roll a 6 on one of your two dice to move a piece from your home yard onto its start square. Until at least one piece is in play, non-6 dice can’t be used — so on a 6+3 you use the 6 first, then the 3.
- How do you win at Ludo?
- Move all four of your pieces clockwise around the board, up your colored home column, and into the center home triangle. The first player to get all four pieces home wins; the others keep playing for runner-up places.
- What happens when you land on an opponent in Ludo?
- Landing on a single opponent piece on a normal square sends it back to its yard — they need a 6 to re-enter. Pieces on ★ start and safe squares can’t be captured, and stacking two of your own pieces forms a blockade opponents can’t pass.
- What happens when I roll three doubles in a row?
- Your turn ends immediately — no move and no extra roll. Play passes to the next player.
- Do I need an exact roll to finish?
- Yes. A piece can only enter the home triangle with an exact roll — overshooting is not allowed.
- What are safe squares in Ludo?
- Safe squares — the starred cells and each colour’s start square — protect your piece from capture: an opponent landing there can’t send you home. FateRound marks the safe squares on the board and enforces them automatically.
More questions? Read the full FAQ