Flying kings·2 players

Checkers: International

Flying kings, 10×10 board — the international draughts tournament rules, online.

Read game rules ↓

International Draughts on FateRound uses the full 10×10 board with 20 pieces per side. Men capture in any direction — forward or backward — and captures are mandatory. When more than one capture sequence is available, you must play the sequence that takes the most pieces (the majority capture rule). Kings fly across the whole open diagonal, like a bishop, and can capture from a distance. Crowning only happens once a capture sequence ends, never mid-jump. Capture every enemy piece or leave them with no legal move to win; a 25-move rule without a capture or man move ends the game in a draw. Add an optional clock — each player gets their own time bank that only ticks on their turn.

2 playersFlying kingsMajority capture

How it works

1

Join a room

Two players join with their name — the host can join as a player too.

2

White moves first

Tap a piece, then its diagonal destination. Captures are shown and forced automatically.

3

Capture to win

Jump every enemy piece or leave them no move. Kings fly the diagonal once crowned.

Game rules & how to play

Objective

  • International Draughts (flying kings, 10×10 board) — capture all of your opponent’s pieces, or leave them with no legal move, to win.
  • Mandatory majority capture and flying kings are enforced automatically. Optional per-player clocks are available.

Board & setup

  • The board is 10×10 — only the 50 dark squares are used. Light squares are never occupied.
  • Each player starts with 20 pieces on the first four rows of their side.
  • Exactly 2 players join a room. The host can play too. White always moves first.
  • Optional clock — each player gets their own time bank (3, 5, or 10 minutes) that only counts down on their turn.

Men (regular pieces)

  • Move one square diagonally forward to an empty dark square.
  • Capture by jumping diagonally over an adjacent opponent piece — unlike American checkers, men can capture in any direction, forward or backward.

Kings

  • When a man reaches the opponent’s back row, it is crowned a king automatically — but only at the end of a capture sequence, never mid-jump.
  • Kings "fly" — they move and capture along the entire open diagonal, like a bishop, not just one square at a time.
  • A flying king can capture from several squares away, landing on any empty square beyond the captured piece.

Captures & majority rule

  • Mandatory capture: if any jump is available anywhere on the board, you must capture.
  • Majority capture: when more than one capture sequence is available, you must play the sequence that captures the most pieces — FateRound only allows moves that satisfy this.
  • Multiple jumps: if the same piece can jump again after landing, you must keep going in the same turn.

Winning & draws

  • Win by capturing every enemy piece, or by blocking all of the opponent’s legal moves.
  • You can also win if your opponent resigns or runs out of time on the clock.
  • Draw — 25-move rule: 25 consecutive moves by each player with no capture and no man move.
  • Play again starts a fresh game — colors swap so the previous Black player opens as White.

Rules that trip up beginners

  • Unlike American checkers, men here capture backward too, not just forward.
  • You must take the capture sequence that removes the most pieces — you cannot pick a shorter one.
  • Kings fly the whole diagonal — they are not limited to one square at a time like American kings.

Quick strategy

  • Control the center — pieces there have more movement options.
  • A flying king is very strong — protect your back rows to delay your opponent’s promotions.
  • Count capture sequences before moving — the majority rule can force a jump you didn’t plan on.

Why play on FateRound

Real international rules

Majority capture, flying kings, and end-of-sequence crowning all enforced automatically.

Capture to win

Take every enemy piece, or block their last move — wins and draws are detected automatically.

Phone & desktop

Everyone joins from any browser — perfect for group chats.

No sign-up

Create a game and play in seconds — no account needed.

Perfect for

Draughts puristsTournament playersFriend rivalries

Frequently asked questions

How many players do you need for Checkers: International?
Checkers: International works with 2 players. Create a game on FateRound, share the link or code, and everyone joins from their browser — no sign-up required.
Is Checkers: International free to play online?
Yes. Checkers: International on FateRound is completely free — no download, no payment, and no account needed. Create a game and start playing in under a minute.
Can I play Checkers: International on my phone?
Yes. FateRound runs in any mobile browser. Share the room link in your group chat and everyone can play Checkers: International from their phone or desktop.
What is the majority capture rule?
When you have a choice between multiple capture sequences, you must play the one that captures the most pieces — not just any legal jump. FateRound highlights only the sequences that satisfy this rule.
What is a flying king?
A crowned king can move and capture along the entire open diagonal, like a bishop in chess, rather than one square at a time. It can also capture from several squares away by landing anywhere beyond the captured piece.
How is this different from American checkers?
International Draughts is played on a 10×10 board with 20 pieces per side instead of 8×8 with 12. Men can capture backward as well as forward, captures must take the maximum number of pieces, and kings fly the full diagonal instead of moving one square at a time.
When is a game a draw?
A draw is declared automatically after 25 moves by each player with no capture and no man move, or by standard repetition.
Can more than 2 people play?
No — International Draughts is strictly 2 players. The host can play as one of the two if they want in on the match.
Is this the same as regular Checkers or Nigerian Draughts?
It runs the same 10×10, flying-kings, majority-capture engine as Nigerian Draughts (Naija Checkers) — that listing just uses local seed terminology, a mirrored board, and an optional Street Rules toggle. Regular Checkers on FateRound is a different, simpler ruleset: American Checkers on an 8×8 board with short kings and forward-only capture.

More questions? Read the full FAQ

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