Estate Kings
A classic Monopoly-style property game on your phones. Join a room, roll the dice, buy properties, and be the last player standing.
Estate Kings on FateRound is a Monopoly-style property trading game with customizable themed editions — including classic London streets and Naija Edition — with full Fate and Kitty card decks, property auctions, houses, hotels, mortgages, and player trading. Join 2–8 players and play turn-by-turn in real time.
How it works
Create a game
Set the player cap and share the link — everyone joins with their name.
Start the game
Everyone begins on PAYDAY with 1,500 starting cash. The host starts when ready.
Last one wins
Buy properties, collect rent, and bankrupt opponents until one player remains.
Game rules & how to play
Note on Editions & Themes
- The detailed rules below use classic UK theme terminology and currency (£) as reference examples, but apply identically to all customizable Monopoly variations (including Naija Edition and others) where space names and currency units adapt to the selected theme.
Objective
- Buy, rent, and sell properties to grow your wealth until every opponent is bankrupt.
- The last player left in the game wins.
Setup
- 2–8 players join a room and pick a board token (car, hat, dog, etc.). Each player starts on PAYDAY with £1,500.
- The Bank holds all Title Deeds until purchased. The host starts when everyone is ready; turn order is set at game start.
Moving & PAYDAY
- On your turn, roll two dice and move clockwise around the 40- or 48-space board.
- Collect £200 from the Bank every time you land on or pass PAYDAY while moving forward — but not on your first lap around the board.
- Two or more tokens may occupy the same space.
Doubles
- If you roll doubles, move, resolve the space, then roll again for another turn.
- If you roll doubles three times in a row on the same turn, go straight to NICKED — your turn ends immediately.
Buying property
- You cannot buy from the Bank, pay TAX OFFICE or SURCHARGE, or draw Fate / Kitty cards until you have passed PAYDAY at least once on your first lap.
- Landing on an unowned Property, Station, or Utility after that lets you buy it at the listed price.
- If you decline to buy, the property is auctioned to the highest bidder — including you.
- Own every Site in a colour group (an estate) to charge double rent on unimproved properties in that group.
Rent
- Landing on another player's property requires paying rent before the next player rolls.
- Station rent increases with each Station owned: £25, £50, £100, or £200 for one through four.
- Utility rent is 4× your dice roll if the owner has one Utility, or 10× if they own both.
- Build houses and hotels on complete colour-groups (evenly) to increase rent. Mortgaged properties collect no rent.
Fate & Kitty
- You must pass PAYDAY once before drawing cards on your first lap — landing on Fate or Kitty before that ends your turn without drawing.
- Draw from the full 16-card Fate and 16-card Kitty decks.
- Cards may move you, pay or collect money, charge per house/hotel, or collect from every player.
- If a card moves you forward past PAYDAY, collect £200 (after your first lap). You do not collect PAYDAY salary when sent to NICKED.
- Skip-the-queue cards are kept until used or traded.
Taxes & LAY-BY
- TAX OFFICE (space 4) and SURCHARGE (space 38) do not apply until you have passed PAYDAY once on your first lap.
- After that: TAX OFFICE is £200 and SURCHARGE is £100, paid to the Bank.
- LAY-BY has no penalty — simply rest there until your next turn.
Houses, hotels & mortgages
- Own all sites in a colour-group to build up to three houses (evenly across the group), then upgrade to a hotel.
- Sell buildings back to the Bank at half price. Mortgaged properties cannot collect rent.
- Mortgage a property for half its price; unmortgage by paying the mortgage value plus 10% interest.
Trading
- Propose trades with other players at any time — cash, properties, and skip-the-queue cards.
- The other player must accept or decline. You cannot trade properties that still have buildings on the colour-group.
NICKED
- You are sent to NICKED by landing on "OFF TO JAIL", drawing a card, or rolling three doubles in one turn.
- Landing on the NICKED space while not sent there is "Just Visiting" — no penalty.
- A skip-the-queue card may be kept until used or traded.
- To get out: pay a £50 fine before your next roll, use a skip-the-queue card, or roll doubles on any of your next three turns.
- After three turns in NICKED without doubles, pay £50 and move according to your roll.
- While in NICKED you may still collect rent on properties you own (unless mortgaged).
Bankruptcy & winning
- If you owe more than you can raise from cash and assets, you are bankrupt and out of the game.
- If bankrupt to another player, they receive your cash, properties, and skip-the-queue cards.
- If bankrupt to the Bank, the Bank takes your assets and auctions each property.
- The game ends when only one solvent player remains.
Why play on FateRound
Classic board
All the familiar spaces across editions — famous properties, transport terminals, utilities, Fate, and Kitty.
Turn-based play
Roll dice, buy or pass on properties, pay rent, draw cards, and manage NICKED — core Monopoly-style rules on your phones.
Live results
Votes sync in real time. Reveal round-by-round or all at once.
No sign-up
Create a game and play in seconds — no account needed.
Perfect for
Frequently asked questions
- How many players do you need for Estate Kings?
- Estate Kings works with 2–6 players. Create a game on FateRound, share the link or code, and everyone joins from their browser — no sign-up required.
- Is Estate Kings free to play online?
- Yes. Estate Kings on FateRound is completely free — no download, no payment, and no account needed. Create a game and start playing in under a minute.
- Can I play Estate Kings on my phone?
- Yes. FateRound runs in any mobile browser. Share the room link in your group chat and everyone can play Estate Kings from their phone or desktop.
- How do trophies work in Estate Kings?
- Trophies are earned automatically as you play — things like finishing your first game, racking up wins, or hitting a milestone. Bronze, silver, gold, and platinum trophies are listed above with what they need; some are secret and only reveal themselves once you've earned them. Trophies and points carry over to your FateRound profile across every game.
- How do you win at a Monopoly-style board game?
- In Estate Kings — like in Monopoly-style property games generally — you buy properties, charge rent, and manage your cash until every opponent goes bankrupt. The last solvent player left in the game wins; there’s no points total, just survival.
- How much money do you start with in a Monopoly-style game?
- In Estate Kings every player starts on PAYDAY with 1,500 starting cash in your selected edition’s currency (e.g., £1,500 or ₦1.5m), and collects 200 each time they pass PAYDAY (after their first lap around the board). Traditional Monopoly-style rules use similar starting cash and per-lap rewards.
- What happens when you land on an unowned property?
- In Estate Kings you can buy it from the Bank at its listed price. If you decline, it goes to auction and any player — including you — can bid. You can’t buy, pay tax, or draw cards until you’ve passed PAYDAY once on your first lap.
- How do you get out of Jail in a Monopoly-style game?
- On Estate Kings the Jail space is called NICKED. Pay the 50 fine before your next roll, use a skip-the-queue card, or roll doubles on any of your next three turns. After three turns without doubles, you pay 50 and move by your roll — similar to how Jail resolves in Monopoly-style property games.
- Can I set how long a Monopoly-style game lasts?
- Yes. In Estate Kings the host can set an optional game duration so a session doesn’t run forever — when time’s up, the richest player (cash plus property) wins. Leave it off for a classic last-player-standing game.
More questions? Read the full FAQ